Cost : 50 Damage : 6 Action point : 1 or 2 Defensive mode : yes Mode A : yes Mode B : yes Range : 1-20 Accuracy : 10% Ammo : 20/20 Close combat : no Skills points needed : - Constitution : 0 - Light weapon : 2 - Heavy weapon : 3 - Technics : 0 - Medicine : 0 - Leadership : 0 TOTAL : 5 You can use this weapon in two modes. Target individual Scay’Ger in weapon Mode A (cost 1 action point) or hit multiple enemies at a distance of about 5 or more in weapon Mode B (cost 2 action point). Use this mode unless you can hit more than 2 Scay'Ger at a time. The only exception is if it's the last round of ammo. It only takes one round of amunition to fire in either mod Number of shots that can be fired from a cold gun before it becomes hot : 5 Number of shots that can be fired after your turn is over before it gets hot again : 2
Note : explications about Mode A and Mode B are inverted in manual.
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