I don't like back-shooting, but that seems to be the Gore'Ther's only soft spot. If we run into others, they're going to get it the same way. We've got to get across the abyss, and I think that means using the platforms to take out the Scay'Ger. Nothing comes easy here...

Objective : destroy all Scay'Ger
Loss if : corporal Bratt is killed during the battle
Enemies : Ray'Ther, Gore'Thers
Ammo boxes : 0
Equipment boxes : 3 (10 points, 20 points, 50 points)
Space marines : corporal Bratt, West, Maxon, Casso, Lee, Bakee

Tips :
- Use the red controllers to successfully maneuver your units over the abyss.
- Your efforts will pay off on the other side if you can make it to the crates.

Commendations : yes

Before mission :
Supply Shuttle Alpha
Weapons : light combat gun, advanced combat gun, standard assault rifle
Equipment : short range scanner, light armor

Weapons : sniper rifle, flame thrower
Equipment : standard armor, light stimulants, munitions pack, medical kit, servo system

Strategic report :
By Gades : this map is quite tricky. Set up your men onto the platform and make them look back towards the start. The activate the switch and use that marine as bait to let the others shoot the backs of the Gore'Ther. When those are finished, send up your marines and kill the Scay'Ger, and lure the Gor'Ther into attacking your 'bait', while you shoot them from behind. Before killing the last Gore'Ther, grab the crates.

By Erbgor : move all but one merc on the platform, the other merc to the switch. Once everybody but one is on the platform, press the switch. In the next round, let the mercs on the platform take out the Gore'Thers. If you can't kill'em all, you might wanna move your single merc back a bit and repeat. Once they're all gone, move the mercs (Don't worry about the single merc, just leave him where he is for the rest of this misson.) to the most far away platform that doesn't have switchs on it. Place one of the mercs next to the switch but on the platform. Kill the Ray'Ters (use defense mode), and open the door to your right. Lure the Gore'Ther between your mercs to kill him (you did this before). There's another one in the eastern corner. After you killed him, open the two boxes (10 pts, 50 pts). Move the merc you just used to open the boxes to the door. Save now, it's gonna get a little tricky. There is one Ray'Ther and one Gore'Ther left, and they are guarding the last box. If you kill them, the mission is over and you lose the last box (20 pts.). Lure the Gore'Ther out. Kill the Ray'Ther. Move slow towards your other mercs (you know the drill). The point is: You do not want the Gore'Ther to attack the "door merc" (He will be responsible for the box.), so another merc has always to be closer to the Gore'Ther than the "door merc". But be careful that you're not too close, the Gore'Ther will most likely take you out in one hit. He can move either two squares straight AND attack or move one diagonal AND attack.