We've got the weapons, but I don't think it's enough to get us home. We're going to have to detour through the factory halls because the other routes are overrun with Scay'Ger. More doors... more slaughter. I wish it would end. One way or the other.

Objective : reach the red exit area
Loss if : sergeant Bratt is killed during the mission
Enemies : Ray'Ther, Pyr'Coo
Ammo boxes : 2
Equipment boxes : 13 (20 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, +2 skills points (one for light weapon proficiency and one for heavy weapon proficiency), +2 skills points (one for light weapon proficiency and one for heavy weapon proficiency), +1 point for battle fitness, +1 skill point for technical)
Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee, Mendel

Tips :
- The Plasma Gun can secure your back.
- Keep an eye on the walls, they may have something behind them.

Commendations : no

Before mission :
Fight Position
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower, high energy laser, plasma gun
Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner, jet pack

Strategic report :
By Gades : this one is quite difficult. You also get a new character, Mendel, who really sucks but can open damaged doors. You can immediately use your jet packer to pass the level, but why when you can get experience points. So, kill those Pyr'Coo ! There are I believe 4 crates which give you powerups, from +1 battle Finess, +1 Technical, and I think 2 +1 Light/Heavy Weapons. Those damn Ray'Ther are pain in the ass. Use the thrower on the big clump of Pyr'Coo in front of the double doors