Things are finally starting to go our way, the Scay'Ger killed Krieger and Urelis. Funny how Caro got to Dr. Reich in time, though. After the last of the civilians made it out, the Captain, Kelly and Caro tried to hold off the Scay'Ger at Spaceport 1, but they had to take off or lose the ship. They're patrolling, trying to find a place where they pick us up, and they'll give us cover when they can...but we're alone in the city. If we get to the Flak battery we can pick up some firepower the Captain ordered left behind for us, then we can make a push to the factory. Everyone's tired, but not a damn one of them has quit on me yet.
Objective : reach the red exit area Loss if : sergeant Bratt is killed during the mission Enemies : Ray'Ther, War'Coo, Gore'Ther Ammo boxes : 0 Equipment boxes : 5 (50 points, 50 points, 50 points, 50 points, 50 points) Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee
Tips : - The War'Coo is indestructible, don't waste time or ammunition.
Commendations : no
Before mission : Fight Position Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower, high energy laser, plasma gun Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner, jet pack
Strategic report : By Gades : you really only need the jet pack marine to finish this level. It's that easy. when you open the door in front of you, you see a lot of Gore'ther. A lot. To tackle this (if you want), you can send your jet pack to lure them behind your squad, then open the door and blast them. Just grab the crates and exit. Oh yeah, there are a new form of Scay'Ger (good, the last one). The War'Coo. He's invincible, so don't even try.
By Troy : a jetpack can make this one a walk in the park. Jump to the little area full of boxes. Pick them up, if your in the mood open the door and get the Gore'Ther moveing to your other guy's. When they are about half way jump the fesce behind them. They will most likely split up and backs will be shown all over, you can figure it out from there. If you don not have a jetpack, you need to move in and hug the walls to either side so that they kind of split up allowing you some shots at their backs. A mine placed in the path of one will most likely kill them. Once you are around the corner and on the way out of the compund you just need to keep moving to not get hit by the War'Coo.
|