The victory at the aid station belongs to Captain Rutherford. Funny what real leadership can do. We've got a wedge now that runs from Spaceport 6 in the northwest down to the residential area in the south, then up to the aid station in the northeast. With the command center outside our perimeter, Urelis is out of the game, so I can quit thinking about the bastard. The last civilian convoy was attacked by Scay'Ger on their way toward Spaceport 1, but Kelly got to them in time. He's going to give them escort to the spaceport, so it's up to us to hold the line here.

Objective : reach the red exit area in the southeast
Loss if : sergeant Bratt is killed during the mission
Enemies : Squee'Coo, Dec'Ther
Ammo boxes : 3
Equipment boxes : 7 (20 points, 20 points, 20 points, 20 points, 20 points, 50 points, 50 points)
Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee

Tips : -

Commendations : no

Before mission :
Weapons : -
Equipment : -

Strategic report :
By Gades : this mission was a lot tougher. Those damn Dec'Ther keep spewing out of the vents, I had a hard time getting out of the area without dying, so I sent my sniper on the job (again !). The rest of the men were in defense mode, while the sniper killed many of the other Scay'Ger, and my thrower helped also. In the upper area, there are a lot of Scay'Ger. With a good aim, my thrower managed to decapitate the Squee'Coo, and many Dec'Ther. Afterwards, I grabbed the crates and on my way.

By Troy : the Squee'Coo on this mission should be easy enough to hadle by now. If you have an explosion pack use it to shut off the manholes. If not you should have a jetpack and can work your way around the walls to the left and then up onto the platform. A mine thrower will help grweatly with the massive numbers of spiders that will come at you.