The civilians are safe. I'm glad Captain Rutherford did what she did, and I don't care if I get court-martialed for it. The squad needs rest, but we've been ordered back to the aid station. Scay'Ger are massing nearby and we need to hit them hard from behind. At least from the look it we won't take any heat for wrecking the place.
Objective : reach the two red exit areas on the upper level Loss if : sergeant Bratt is killed during the mission Enemies : Ray'Coo, Pyr'Coo Ammo boxes : 2 Equipment boxes : 14 (50 points, 50 points, 50 points, 50 points) Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee
Tips : - Take cover, there's a lot of Pyr'Coo in this level. - The Ray'Coo are able to jump.
Commendations : no
Before mission : Assembly Camp Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower, high energy laser Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner, jet pack
Strategic report : By Gades : this stage is straight forward. Those Pyr'Coo are a pain in the ass, and to shut them out, I closed the doors. However, the Ray'Ther keeps jumping towards my marines. just kill 'em. This mission is a cinch. Just time consuming. Go get 'em tiger.
By Troy : two jet packs make this mission very easy jump them both up to the top and clean them out. There is a space on the very back that you can hide behind and shoot then hide. This will make it fairly easy. The other way is to blow up the closest manhole and then you only have to deal with the guy's coming out of the other hole.
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