At the aid station we received orders to take up position to defend the evacuation convoy. We're going to have to fight our way in just to hook up with them, so I hope we've got something left when we get there. Captain Rutherford's had it with Urelis's bullshit, and for the record I'm with her all the way. If we're all going to die here, at least we're going to be doing the right thing.

Objective : have units on both of the red exit areas at turn 10 
Loss if : sergeant Bratt is killed during the mission. Both red exit areas don't have units on them at turn 10
Enemies : Ray'Ther, Squee'Coo
Ammo boxes : 3
Equipment boxes : 7 (20 points, 20 points, 20 points, 50 points, 50 points, +2 skills points (one for light weapon proficiency and one for heavy weapon proficiency), +1 skill point for technical)
Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee

Tips :
- Go for some of the weapons chests, but keep an eye on what turn it is.

Commendations : no

Before mission :
Assembly Camp
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower, high energy laser
Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner, jet pack

Strategic report :
By Gades : this mission is much too simple. Those Ee'Ther are much easier because they are exposed in the open, so then I could place my men in defense mode to blast them out. I used my jet pack marine to grab all the crates.