We picked up an emergency call from a wounded marine. We're not supposed to stop for anything, but I don't give a shit. We're not leaving one of our own behind. Not here...
Objective : reach the red exit area beneath wounded unit within 15 turns Loss if : sergeant Bratt is killed during the mission. The red exit near the Marine is not reached by turn 15 Enemies : Ray'Ther, EeThers Ammo boxes : 2 Equipment boxes : 9 (10 points, 20 points, 20 points, 20 points, 20 points, 50 points, 50 points, 50 points, +2 skills points (one for light weapon proficiency and one for heavy weapon proficiency)) Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee
Tips : - There are switches to the north that activate the two doors blocking the wounded unit.
Commendations : no
Before mission : Assembly Camp Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower, high energy laser Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner, jet pack
Strategic report : By Gades : this mission gave me some panic as well. Until I got fed up and tried again...with a jet pack. From now on, a jet pack or two would help a bit, making it a bit easier at times. I used him to grab the far crates and to finish the rest of the mission. However, I found a bug of some sort. It is not required to use the levers to finsh the level, but it actually is. So basically, I played the whole stage (without saving) without the levers and still failed ! I don't know, maybe it's those once in a while things. So anyways, use the levers and he'll jump to the area. Oh, there's a crate behind the levers that add some points to something... forgot... sorry.
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