General Urelis shoved his parabombs down our throats and we got what he deserved. Half the damn bombs found the ventilation shafts they were looking for, but the fuses were set wrong and they never went off. They're lying all over the under-city, and with the heat down here they're going off without any warning. We've seen a few lodged under crates - right before they go off there's a glow. If we needed to cool this place off before, now it's critical - without a drop in temperature the whole place is going to go. We have to move fast.

Objective : activate the lever in south within 8 turns. Reach the red exit area 
Loss if : sergeant Bratt is killed during the mission. The lever is not activated by turn 8
Enemies : Ray'Ther, Ee'Ther
Ammo boxes : 1
Equipment boxes : 3 (20 points, 50 points, 50 points)
Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee

Tips :
- Watch out for the parabombs. They start glowing and explode after 2 turns, taking out everything around them.
- The doors here are activated by levers, be careful not to open all of them and let too many Scay'Ger through.

Commendations : no

Before mission :
The Fort
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower
Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner

Strategic report :
By Gades : one word. Damn. This stage was so hard, I had to reload it a couple of times just to get it damn right. Personally, I think this is the hardest level in the game, and made my have a couple of seizures. I just hate those damn Ee'Ther. They're so damn tough. In this mission, you are to reach the switch, activate it and then exit the area while tricking those Ee'Ther into the heat vents. I made a team with a Thrower, a double and a sniper. it is essential that NONE of your marines panic. If they do, reload it because every man counts. Especially the Thrower, to destroy those damn spewing Ray'Ther. After passing the narrow corridor, everything else is easy. Take your time passing the shaft with those damn Ray'Ther using the miner and reload if necessary. I used my best man (sniper) to activate the switch and go across to grab the crates and exit. My double was back-up for the thrower.