The hole leads to a kind of under-city, where most of Scay-Hallwa's industrial and scientific control plants are located. It's empty now, except for hungry Scay'Ger, but there's a problem with the emergency reactor at the power plant. The cooling system's off-line, but Captain Rutherford needs us to recon the hole, so we're going to have to turn off some heaters or we're going to be cooked. The controls are somewhere up north, located on a pillar. Nothing like clear directions. I'm tired of feeling like there's something around us I can't quite see.
Objective : activate the switch on the pillar in the north within 20 turnsĀ Loss if : sergeant Bratt is killed during the mission. It take more than 20 turns to reach the switch Enemies : Ray'Ther, Ee'TherĀ Ammo boxes : 2 Equipment boxes : 2 (50 points, 50 points) Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee
Tips : - The nearly invisible Ee'Ther needs to be attacked by multiple units. - Make sure to figure out early how the elevators work.
Commendations : no
Before mission : The Fort Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun, double fire gun, rapid fire machine gun, mine thrower Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, munitions pack, medical kit, large medical kit, servo system, targeting system, banner
Strategic report : By Gades : this mission is very tough. I managed to win this mission on the last turn this is beacuse those damn vents keep spewing Ray'Ther's and the are a bunch of those new Scay'ger, the Ee'Ther. They waste a lot of time likewise those Scay'Ger. First off, I separated my groups into 3 groups. A double and sniper to the pillar, a gunner and another double towards the switch to move the elevator up, and lastly, the thrower by itself in the beginning. I moved them every turn towards the desination until I reached the area. Don't try getting those catraes along the vent, unless you have a lot of time left (5 or more) because it will slow things down. When the marine is one the elevator up, activate the switch and he will go up. Next turn activate it to beat this damn level.
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