Picked up another straggler, Marine named Harvey. He's got a way figured to blow up the entry points the Scay'Ger are using. With his help, we should be able to reach the area around the flak battery. General Urelis wants to support us with a carpet of parabombs, but we don't have a lot of training under our belts for an operation like that. Still, something has to go our way, and we can sure as hell use the tonnage.

Objective : blow up all entry points. Reach the flak battery
Loss if : sergeant Bratt or Harvey are killed during action
Enemies : Ray'Ther, Squee'Coo, Gore'Ther
Ammo boxes : 0
Equipment boxes : 4 (50 points, 50 points, 50 points, 50 points)
Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee, Harvey

Tips :
- The mines kill everything within the range of one field if activated.
- To defuse mines, use the Hand icon.

Commendations : no

Before mission :
Power Station Supply Base
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun
Equipment : short range scanner, light armor, standard armor, attack armor, light stimulants, heavy stimulants, munitions pack, medical kit, servo system, targeting system, banner

Strategic report :
By Gades : this mission is kinda cool to see the ship zoom by dropping a ton of mines. First off, to deal with the Gore'Ther, you should use the flamer to stop them, although one will find a way out. You still, can use the flamer, but what's the use when it will die anyways with the mines. To detroy the mines, go in front of them and use the Hand icon to destroy it. Also, Harvey, who has a way to destroy the entry points can of course, destroy entry points (he has a Explosion Pack). This is quite easy until you reach the doors to the Flak Battery. In there, there are four Squee'Goo, and could be killed by a sniper or gunner, then retreating back into the doors.