Things just keep getting better. Our path to the upper platform in the northeast is cut off by several types of Scay'Ger, but we've got to keep moving because the Ray'Ther are on our ass. If that wasn't good enough, we're picking up radio traffic about another Scay'Ger species called Squee'Coo, and Dr. Reich says he needs five of them for his research lab. Fine, but any Scay'Ger this squad delivers are going to be tagged and bagged.

Objective : kill five Squee'Coo
Loss if : sergeant Bratt is killed during the mission
Enemies : Ray'Ther, Squee'Coo
Ammo boxes : 1
Equipment boxes : 4 (50 points, 50 points, 50 points, 50 points)
Space marines : sergeant Bratt, West, Maxon, Casso, Lee, Bakee

Tips :
- Start shooting the Squee'Coo from a distance, they're tough even when injured.
- Don't get caught up taking long defensive positions, keep moving.

Commendations : no

Before mission :
Power Station Supply Base
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, heavy machine gun
Equipment : short range scanner, light armor, standard armor, attack armor, light stimulants, heavy stimulants, munitions pack, medical kit, servo system, targeting system, banner

Strategic report :
By Gades : the best thing to do is to kill the Gore'Ther fast because they get into the way of killing the Squee'Goo. This is probably the easiest of the two. It is also recommended to use buildings to your advantage.