We're closing on the power plant, and I don't like the fact that part of me is surprised I'm still breathing. One of the marines we picked up is getting edgy. He says there's a different kind of Scay'Ger here, worse than what we've seen so far. Somehow it doesn't surprise me.

Objective : destroy the Gore'Ther
Loss if : corporal Bratt is killed during the mission
Enemies : Ray'Ther, Gore'Thers, Cy'Coo
Ammo boxes : 0
Equipment boxes : 3 (20 points, 20 points, 50 points)
Space marines : corporal Bratt, West, Maxon, Casso, Lee, Bakee

Tips :
- Move quickly through the first door to get space to move.
- The front of the Gore'Ther is heavily armored, but the rear can be vulnerable.

Commendations : no

Before mission :
Supply Shuttle Alpha
Weapons : light combat gun, advanced combat gun, standard assault rifle
Equipment : short range scanner, light armor

Weapons : sniper rifle, flame thrower
Equipment : standard armor, light stimulants, munitions pack, medical kit, servo system

Strategic report :
By Gades : I can do this stage blind-folded. Just get the crates early, then put your men in defense mode when the vents open up. There are two rooms in this level. Place the 'bait' in the first room, and open the second one containing the Gore'Ther and go back out of the first room and close the door. The Gore'Ther should chase after the 'bait', and when it's just close to the marine, open the first door and shoot its back. Simple.