Farther down the path there's a dim light between the trees. I think we're getting close so I sent Chainsaw on ahead to the clearing to check it out. Simon says he's got a fix on it, and if things get tight he can pick us up pronto. The squad laughed when they heard that - like things aren't tight already... I tried to talk to the Major about our objective, but she didn't say anything.

Objective : reach the red exit area
Loss if : sergeant Bratt, Chainsaw or Major Rutherford are killed in action
Enemies : Bea'Ther, Bea'Coo
Ammo boxes : 2
Equipment boxes : 15 (20 points, 20 points, 20 points, 20 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 1 absorber, 1 absorber, 1 absorber, 1 absorber)
Space marines : Sergeant Bratt, Rock, Austin, Knox, Wayne, Major Rutherford, Steele, Ramon

Note : this mission was played at difficulty level 1

Tips :
- Enter the two small pyramids in the northwest and southeast. You have a better line of sight on top of them.

Commendations : no

Before mission :
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, light plasma gun, heavy machine gun, doublefire, mine thrower, mine thrower enhancedchainsaw, rapid fire machine gun, high energy laser, enhanced laser gun, multitarget destroyer, plasma gun
Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, servo system, medical kit, large medical kit, munitions pack, targeting system, banner, jet pack, explosion pack

Strategic report : -