We're not sure what direction to take, so Chainsaw's scouting ahead. She better make it back because without her we're lost. Simon radioed that the reinforcements we need showed up at the transmitter, which figures. The Major's good in a fight, but she'd be worth more to us behind the lines. I can't shake the uneasy feeling I have about her now, and it's got nothing to do with this planet.

Objective : reach the red exit area in the south with Chainsaw plus companion
Loss if : sergeant Bratt, Chainsaw or Major Rutherford are killed in action
Enemies : Gore'Coo, Bea'Ther
Ammo boxes : 0
Equipment boxes : 4 (20 points, 20 points, 50 points, 50 points)
Space marines : you can deploy only one unit with Steele. Sergeant Bratt, Rock, Austin, Knox, Wayne, Major Rutherford, Steele, Ramon

Note : this mission was played at difficulty level 1

Tips :
- Chainsaw has warned us some fast growing poison moss is in the middle room. So move quickly !

Commendations : no

Before mission :
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, light plasma gun, heavy machine gun, doublefire, mine thrower, mine thrower enhancedchainsaw, rapid fire machine gun, high energy laser, enhanced laser gun, multitarget destroyer, plasma gun
Equipment : short range scanner, long range scanner, light armor, standard armor, attack armor, heavy armor, light stimulants, heavy stimulants, servo system, medical kit, large medical kit, munitions pack, targeting system, banner, jet pack, explosion pack

Strategic report : -