Major Rutherford's here - just on the other side of this place. I remember the last Tr'Yn we went up against, and the firepower we have now won't scratch it. We need to hook up with the Major and get the hell out of here...

Objective : reach the red exit area with every Marine - including Major Rutherford
Loss if : sergeant Bratt or Major Rutherford are killed during the action
Enemies : Ray'Ther, Dec'Ther, Tr'Yn
Ammo boxes : 6
Equipment boxes : 22 (10 points, 10 points, 10 points, 10 points, 20 points, 20 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points, 50 points)
Space marines : Sergeant Bratt, Rock, Austin, Knox, Wayne, Major Rutherford

Note : this mission was played at difficulty level 1

Tips :
- Concentrate your forces.
- Don't even try to kill the Tr'Yn.

Commendations : yes

Before mission :
Scrappy Combot
Weapons : light combat gun, advanced combat gun, standard assault rifle, sniper rifle, flame thrower, light plasma gun, heavy machine gun
Equipment : short range scanner, light armor, standard armor, attack armor, light stimulants, heavy stimulants, servo system, medical kit, munitions pack, targeting system, banner

Strategic report :
Sniper rifles, heavy machine guns, a flame thrower and attack armor are all handy here. MOVE Rutherford quickly from her starting point towards the far east or west wall. Ray'Coo will be jumping all over her trying to get a shot. Don't let her be a hero; her goal is to get some cover and get close enough to your squad that the marines can provide some cover. You CAN to some of the crates in the "nest." If you take just 2-3 steps down the ramps and then turn towards the crates, you can open them. However, expect a rain of Ray'Coo fire from the far "shed" and watch for Dec'Ther spiders streaming out of the Tr'Yns. Theoretically, you can shove barrels into all four "nest" ramps and choke off the Dec'Ther. But I've never pulled it off. [Author : Geo]