The transmitter doesn't work... or maybe I'm just being punished for that prayer I made up. Better to have what we've got than nothing, though - we'll just have to find the juice we need. If we were up north I'd have an idea where to look, but I don't know my way around this part of Scay-Hallwa, if that's what these ruins were. We've picked up a weak signal on the radio from a Marine named Simon, who was in Walker's squad when it got hit. He's somewhere east, and out of ammo, and he's spotted Cy'Coo directly above our position. Maybe they've got a few batteries...

Objective : enter the red zone in the western part of the hall with every Marine
Loss if : sergeant Bratt or Simon are killed during the action
Enemies : Ray'Ther, Cy'Coo, Ee'ther, Gore'Ther, Ray'Coo
Ammo boxes : 4
Equipment boxes : 4 (20 points, 50 points, 2 hydraulic crowbars)
Space marines : Sergeant Bratt, Rock, Austin, Knox, Simon

Note : this mission was played at difficulty level 1

Tips :
- There are several ways through the halls.
- Explosives may damage walls...
- The crowbar is useful. If you haven't got one already, find one !

Commendations : no

Before mission :
Walker's Last Stand
Weapons : light combat gun, advanced combat gun, standard assault rifle
Equipment : short range scanner, light armor

Strategic report :
Use a combination of firing and bayoneting to take out the transparent Ee'ther. Pull back a bit and let it move towards you. Remember that it can heal between turns. Keep moving each turn to avoid the fire of the Cy'Coo just above you. Move Simon west towards the jammed door. Then keep putting him in defense mode; he can usually bayonet any Ray'Coo that jump into his room. You'll need to move a marine east to open that room so Simon can join the rest of the group. Once Simon joins the group head north towards the northwest hatch and equipment crate. Work your way towards the portal and crate, mainly by bayoneting. [Author : Geo]