Cost : 50 Damage : 4 Action point : 1 Defensive mode : yes Mode A : yes Mode B : no Range : 1-10 Accuracy : 5% Ammo : -/- Close combat : bayonet Skills points needed : - Constitution : 0 - Light weapon : 4 - Heavy weapon : 0 - Technics : 3 - Medicine : 0 - Leadership : 0 TOTAL : 7
Light energy weapon with a bayonet for close combat. Medium damage and infinite ammo. Number of shots that can be fired from a cold gun before it becomes hot : 10 Number of shots that can be fired after your turn is over before it gets hot again : 1
< pervious
|