Cost : 50 Damage : 6 Action point : 1 Defensive mode : yes Mode A : yes Mode B : no Range : 1-20 Accuracy : 5% Ammo : 15/15 Close combat : no Skills points needed : - Constitution : 0 - Light weapon : 4 - Heavy weapon : 0 - Technics : 1 - Medicine : 0 - Leadership : 0 TOTAL : 5
The most powerful of the light combat weapons, very useful when used in defense mode. Number of shots that can be fired from a cold gun before it becomes hot : 6 Number of shots that can be fired after your turn is over before it gets hot again : 2
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